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Battlestar Theseus Animated Maps and Minigames

Created for our Battlestar Thesus pitch. Made in 3dsMax, After Effects, and Photoshop. Rendered in Unity.

This animated map was to show the level layout and characters, drawn by Erin "Lunabelle" Metille.

This animated map was to show the level layout and characters, drawn by Erin "Lunabelle" Metille.

This was intended to show as a minigame Mixer users could use on their UI to actively hit the ship as streamers play, Audience participation via mini-game!

This was intended to show as a minigame Mixer users could use on their UI to actively hit the ship as streamers play, Audience participation via mini-game!

This is another Mixer minigame concept. Players would play a kind of digital game of snake to hack player computers to affect the ship systems, lights, engines, etc.

This is another Mixer minigame concept. Players would play a kind of digital game of snake to hack player computers to affect the ship systems, lights, engines, etc.

The map shows where critical systems are planned in the gameplay. I know most player HAAAAATE mazes, but the ship needs tight corridors and halls, like the show, and like a real ship would. Adds to the tension of the hunt.

The map shows where critical systems are planned in the gameplay. I know most player HAAAAATE mazes, but the ship needs tight corridors and halls, like the show, and like a real ship would. Adds to the tension of the hunt.

The map is actually a 3D mesh.

The map is actually a 3D mesh.

And modular, to show where it takes damage from the RNG battle simulator. Fires, vacuum, minor, heavy, and destroyed sections colored and animted to look like the show.

And modular, to show where it takes damage from the RNG battle simulator. Fires, vacuum, minor, heavy, and destroyed sections colored and animted to look like the show.